Week 6 Lab: Experience Analysis & Prototype Planning
Virtual, Augmented and Spatial Computing
1 Lab Overview
Duration: 2 hours
Hardware: Quest 2, Quest 3, Hololens 2, Vive Pro (rotation)
Software: Unity 2022 LTS, paper/whiteboard for prototyping
Deliverable: Assessment 2 analysis draft + prototype sketch (uploaded to VLE)
This lab is directly linked to Assessment 2. Your work today forms the foundation of your submission.
2 Learning Objectives
By the end of this lab you will be able to:
- Apply Norman’s Action Cycle to analyse a real XR experience
- Identify interaction strengths and weaknesses using frameworks
- Sketch a low-fi prototype of an improved interaction
- Plan a user evaluation for your prototype
3 Part 1: Structured Experience Analysis (60 min)
3.1 Task 1.1 — Choose Your Experience
Select one XR experience from the lab hardware to analyse. Options:
| Experience | Hardware | Focus |
|---|---|---|
| First Steps (Meta) | Quest 2/3 | Onboarding, interaction basics |
| Hololens 2 demos | Hololens 2 | AR interaction, spatial UI |
| SteamVR Home | Vive Pro | Environment, locomotion |
| Snap Spectacles demos | Spectacles | AR gesture, outdoor AR |
| Your own choice | Any | Must be approved |
Spend 20 minutes using the experience before beginning analysis.
3.2 Task 1.2 — Norman’s Action Cycle Analysis
For three specific interactions in your chosen experience, complete the following table:
Interaction 1: ___________________________
| Stage | What happens | Problem? (Y/N) | Notes |
|---|---|---|---|
| Form goal | |||
| Form intention | |||
| Specify action | |||
| Execute action | |||
| Perceive state | |||
| Interpret state | |||
| Evaluate outcome |
Repeat for Interactions 2 and 3.
3.3 Task 1.3 — Milgram Continuum Positioning
- Mark where your chosen experience sits on the continuum:
Real ←————————————————————————→ Virtual
AR MR AV VR
| | | |
- Answer:
- Does the interaction design match the continuum position?
- What assumptions does the design make about the user’s environment?
- What would change if the experience moved one step along the continuum?
3.4 Task 1.4 — Heuristic Evaluation
Rate the experience against 5 of Nielsen’s XR-adapted heuristics (0 = no problem, 4 = catastrophic):
| Heuristic | Rating (0–4) | Evidence | Recommendation |
|---|---|---|---|
| Feedback on every interaction | |||
| Embodied metaphors | |||
| User control and freedom | |||
| Consistent gesture vocabulary | |||
| Visible affordances |
3.5 Task 1.5 — Strengths & Weaknesses Summary
Based on your analysis, identify:
3 Interaction Strengths: 1. 2. 3.
3 Interaction Weaknesses: 1. 2. 3.
Priority weakness to redesign (choose one for your prototype):
4 Part 2: Prototype Sketching (30 min)
4.1 Task 2.1 — Define the Redesign
For your priority weakness:
- Current interaction: Describe what happens now
- Problem: What Norman stage does it fail at?
- Design goal: What should the improved interaction achieve?
- Constraints: What hardware/platform constraints apply?
4.2 Task 2.2 — Sketch Three Alternatives
Sketch three different approaches to redesigning the interaction. Use paper, whiteboard, or a digital tool.
For each sketch, note: - Input method (controller, hand, gaze, voice) - Feedback provided (visual, audio, haptic) - Which Norman stages it improves
4.3 Task 2.3 — Select and Justify
Choose one of your three alternatives. Write a brief justification (5–8 sentences) explaining: - Why you chose this approach - Which framework(s) support your decision - What trade-offs you accepted
5 Part 3: Evaluation Planning (30 min)
5.1 Task 3.1 — Plan Your User Test
For Assessment 2, you need to test your prototype with at least 2 users. Plan your evaluation:
Participants: - Who will you recruit? (classmates, friends, family) - Any inclusion/exclusion criteria?
Tasks: List 3 specific tasks you will ask users to complete with your prototype: 1. 2. 3.
Measures: - [ ] SUS questionnaire (post-use) - [ ] SSQ questionnaire (post-use, if locomotion involved) - [ ] Think-aloud observations (during) - [ ] Task completion rate (during) - [ ] Time on task (during)
Ethical considerations: - [ ] Informed consent obtained - [ ] Data stored securely - [ ] Participants can withdraw at any time - [ ] No personally identifiable data collected without permission
6 Submission
Upload to VLE by end of week:
Note: This lab submission forms the draft of Assessment 2 Parts 1 and 2. Feedback will be provided before the final submission deadline.
7 Assessment 2 Checklist
Use this to track your progress: