Assessment 2: XR Experience Analysis & Interaction Prototype

Author

Mr. John Jennings

Overview

In this assessment, you will critically analyse an existing immersive experience and recreate a key interaction from it as a working prototype.

This task combines analysis, design, and implementation, allowing you to demonstrate your understanding of XR systems and interaction design.


Learning Outcomes

  • LO2: Critique and deconstruct XR experiences
  • LO3: Demonstrate practical competence with XR systems
  • LO4: Apply HCI principles in immersive environments

Task

Part 1 — Experience Analysis

Select an XR experience (VR, AR, or spatial computing).

Analyse: - Interaction design - Presence and immersion - Spatial design - Strengths and weaknesses - Comfort and usability

Support with: - Screenshots or diagrams - References to lecture concepts


Part 2 — Interaction Prototype

Recreate one key interaction using Unity or Lens Studio.

Examples: - Object manipulation - Gesture interaction - UI selection (ray, gaze) - Navigation system

Your prototype must: - Be interactive and functional - Demonstrate understanding of XR input/output


Part 3 — Evaluation

Evaluate your prototype: - What works well? - What doesn’t? - How does it compare to the original? - What would you improve?


Submission

Submit:

  • Report (1500–2000 words)
  • Prototype build (Unity / Lens Studio)
  • Video demo (2–3 minutes)

Marking Criteria

Component Weight
Analysis 30%
Prototype 30%
HCI Application 20%
Evaluation 10%
Presentation 10%

Tips

  • Be critical, not descriptive
  • Focus on interaction design
  • Link your work to module concepts
  • Keep your prototype simple but functional