Assessment 2: XR Experience Analysis & Interaction Prototype
Overview
In this assessment, you will critically analyse an existing immersive experience and recreate a key interaction from it as a working prototype.
This task combines analysis, design, and implementation, allowing you to demonstrate your understanding of XR systems and interaction design.
Learning Outcomes
- LO2: Critique and deconstruct XR experiences
- LO3: Demonstrate practical competence with XR systems
- LO4: Apply HCI principles in immersive environments
Task
Part 1 — Experience Analysis
Select an XR experience (VR, AR, or spatial computing).
Analyse: - Interaction design - Presence and immersion - Spatial design - Strengths and weaknesses - Comfort and usability
Support with: - Screenshots or diagrams - References to lecture concepts
Part 2 — Interaction Prototype
Recreate one key interaction using Unity or Lens Studio.
Examples: - Object manipulation - Gesture interaction - UI selection (ray, gaze) - Navigation system
Your prototype must: - Be interactive and functional - Demonstrate understanding of XR input/output
Part 3 — Evaluation
Evaluate your prototype: - What works well? - What doesn’t? - How does it compare to the original? - What would you improve?
Submission
Submit:
- Report (1500–2000 words)
- Prototype build (Unity / Lens Studio)
- Video demo (2–3 minutes)
Marking Criteria
| Component | Weight |
|---|---|
| Analysis | 30% |
| Prototype | 30% |
| HCI Application | 20% |
| Evaluation | 10% |
| Presentation | 10% |
Tips
- Be critical, not descriptive
- Focus on interaction design
- Link your work to module concepts
- Keep your prototype simple but functional