Week 2 Lab: Device Comparison and Hardware Exploration
Lab Overview
This lab is a structured hands-on exploration of the XR devices available in this module. Rather than building a Unity project, you will spend this session experiencing and documenting the differences between devices.
By the end of this lab you should be able to:
- describe the key differences between the available HMDs
- identify how hardware constraints affect the user experience
- document observations in a structured format
- begin forming opinions about device suitability for different use cases
Device Stations
The lab is organised into stations. Spend approximately 15 minutes at each station.
| Station | Device | Focus |
|---|---|---|
| A | Meta Quest 2 | Baseline VR, inside-out tracking |
| B | Meta Quest 3 | Mixed reality passthrough, pancake lenses |
| C | HTC Vive Pro | Outside-in tracking, tethered VR |
| D | HoloLens 2 | Mixed reality, narrow FOV, hand tracking |
| E | Pico Neo Eye | Eye tracking |
| F | Snap Spectacles | Lightweight AR |
Observation Template
Use this template for each device. Record your observations in your lab notebook or a shared document.
Device Name
Type: VR / AR / MR
Tracking: Inside-out / Outside-in
Standalone: Yes / No
Visual Quality
- How clear is the image?
- Can you see individual pixels (screen door effect)?
- How wide does the field of view feel?
- Are there any optical artefacts (god rays, distortion)?
Comfort and Fit
- How heavy does the device feel?
- Is it comfortable to wear?
- How long could you wear it comfortably?
- Is there any pressure on the face or nose?
Tracking
- Does the tracking feel accurate?
- Is there any drift or jitter?
- What happens when you move quickly?
- What happens when you move to the edge of the tracking volume?
Interaction
- What input methods are available?
- How natural does the interaction feel?
- Are there any latency issues?
Presence
- How immersive does the experience feel?
- What contributes most to the sense of presence?
- What breaks the sense of presence?
Guided Tasks at Each Station
Station A: Meta Quest 2
- Put on the headset and adjust the IPD (interpupillary distance) slider.
- Open the default home environment.
- Try teleportation and smooth locomotion if available.
- Grab and throw a virtual object.
- Note the FOV — where does the image cut off?
Station B: Meta Quest 3
- Enable passthrough mode.
- Observe how digital content overlays the real world.
- Compare the lens clarity to the Quest 2.
- Note the colour quality of the passthrough cameras.
Station C: HTC Vive Pro
- Note the base station setup.
- Try moving to the edge of the tracking volume.
- Compare the visual quality to the Quest 2.
- Note the difference in controller design.
Station D: HoloLens 2
- Put on the headset and complete the eye calibration.
- Open a holographic application.
- Note the FOV — where does the holographic content disappear?
- Try hand tracking interaction.
- Try gaze interaction if available.
Station E: Pico Neo Eye
- Complete the eye tracking calibration.
- Try a gaze-based interaction demo if available.
- Note how gaze feels as an input method.
Station F: Snap Spectacles
- Put on the Spectacles.
- Note the display size and position.
- Observe how the AR content relates to the real world.
- Compare the experience to the HoloLens 2.
Comparison Table
Complete this table after visiting all stations.
| Feature | Quest 2 | Quest 3 | Vive Pro | HoloLens 2 | Pico Neo Eye | Spectacles |
|---|---|---|---|---|---|---|
| Visual clarity | ||||||
| FOV (wide/medium/narrow) | ||||||
| Comfort | ||||||
| Tracking quality | ||||||
| Interaction naturalness | ||||||
| Presence rating (1–5) |
Reflection Questions
Answer these questions in your lab notes.
- Which device felt most immersive and why?
- Which device had the most noticeable hardware limitations?
- How did the HoloLens 2 FOV affect the experience compared to the Quest devices?
- What surprised you most about any of the devices?
- For which use cases would you choose each device?
Lab Deliverable
Submit your completed observation template and comparison table.
This contributes to Assessment 1: Continuous Lab Work.
Extension Task
If time allows:
- Research the specifications of one device not available in the module (e.g. Apple Vision Pro, PlayStation VR2)
- Compare it to one of the devices you used today
- Note what design constraints or affordances it would introduce