Ludology and Game Play

Author

Mr. John Jennings

Course Cover

A foundational course in game design covering ludological principles, game mechanics, player psychology, and the complete game design process from concept to prototype. Students will understand what defines a ‘game’, explore game mechanics and rules, and create proof of concept proposals for new games.

Course Structure

Week 1: Introduction and Course Overview

Week 2: Games as Engines of Experience

Week 3: Fundamentals of Game Design

Week 4: MDA Framework

Week 5: Design Patterns and Analysis Tools

Week 6: Documenting and Testing Game Designs

Week 7: Level Design and Game Balance

Week 8: Prototyping and Implementation